Iridescent Bismuth | Live Stream 2022 09 16

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Patreon: https://www.patreon.com/johnkunz
Scene File: https://wiki.johnkunz.com/index.php?title=Live_2022.09.16

0:00:00 introduction
0:01:00 MaterialX shaderball
0:04:50 creating MaterialX shader
0:05:40 adding a dome light
0:08:40 loading a .mtlx example shader
0:10:00 graphing the .mtlx shader
0:12:40 examine the .mtlx file text
0:21:00 adjusting thin film thickness and for
0:32:30 using noise to drive thin film
0:37:00 using facing ratio to drive thin film
0:40:00 procedural modeling in SOPs
0:41:00 find shortest path
0:48:00 sweeping a custom font profile
0:53:40 applying our shader
0:58:00 duplicating and instancing
0:59:00 adding camera and area lights
1:04:40 extending the instancing workflow
1:06:50 sphere packing with vdbtospheres SOP
1:15:00 rendering
1:20:00 adjusting lights for better highlights
1:28:00 adding depth of field
1:44:00 adding physical lens shader
1:56:00 final render
1:59:00 wrapping up
Category
LISBON
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